The Autumnlands Vol 1 Tooth and Claw Kurt Busiek Benjamin Dewey Jordie Bellaire Books
Download As PDF : The Autumnlands Vol 1 Tooth and Claw Kurt Busiek Benjamin Dewey Jordie Bellaire Books
The Autumnlands Vol 1 Tooth and Claw Kurt Busiek Benjamin Dewey Jordie Bellaire Books
The Autumnlands is weird. And I love it. It’s old school, pulpy stuff: walking, talking animals, magic, floating cities and airships, walking chairs, gigantic winged insects as mounts, and a time-traveler from the past with scifi implants. It’s all very well written and absolutely beautifully drawn.The Autumnlands takes place in a land filled with sentient, humanoid animals (key characters include a terrier, a warthog, an owl, a coyote, and a bison), whose aristocracy wield magic and live in a confederation of floating cities. But magic is declining, and a cabal of magic users in the Seventeen Cities are desperate to bring the magic back. They resolve to reach back through time to grab the Champion who opened the gates of magic. It shouldn’t be much of a spoiler to admit that the “champion” is a human. And in fact, as strange as the world of The Autumnlands seems, that champion appears to be a soldier from our world, sometime in the future. In fact, he has scifi impants, giving the whole thing a sword and planet feel.
Bringing him back crashes one of the Seventeen Cities to the ground and things start to get really messy. Depleted magic means help isn’t on the way anytime soon. Goodfoot the Coyote trader has designs on robbing the wrecked city blind. Sandorst the Owl is more concerned with political machinations and increasing his own influence than with the good of the people. The ground-dwelling bison are bitter and Seven-Scars is plotting revenge. The good guys like Dusty the terrier and Gharta the warthog don’t stand a chance. Or they wouldn’t, if Learoyd, their Champion, didn’t play by an entirely different set of rules.
It’s inventive and different, chock full of cool worldbuilding and explosive action.
Tags : Amazon.com: The Autumnlands, Vol. 1: Tooth and Claw (0787721928560): Kurt Busiek, Benjamin Dewey, Jordie Bellaire: Books,Kurt Busiek, Benjamin Dewey, Jordie Bellaire,The Autumnlands, Vol. 1: Tooth and Claw,Image Comics,1632152770,(OCoLC)fst00869145;Heroes.,Comic books, strips, etc - United States,Comic books, strips, etc.,Comics (Graphic works),Fantasy comics,Imaginary wars and battles,Magic,Science fiction comics,Space and time,Wizards,COMICS & GRAPHIC NOVELS Fantasy,Comics & Graphic Novels,FICTION Fantasy Epic,FICTION Fantasy General,Fantasy,Fiction,Fiction-Fantasy,GRAPHIC NOVELS,GRAPHIC WORKS FICTION,General Adult,Monograph Series, 1st,United States
The Autumnlands Vol 1 Tooth and Claw Kurt Busiek Benjamin Dewey Jordie Bellaire Books Reviews
I saw a mention of this on Reddit and was intrigued so I bought it. Glad I did. This is easily one of the most interesting graphic novels I've read in the past several years. From the incredibly cool world-building to the characters, art, and story this is guaranteed to satisfy anyone who loves fantasy and wants an engaging and interesting, albeit it quick, read. I was impressed with how much I enjoyed flipping through this graphic novel, as previous graphic novels including Saga, East West, Descender, didn't have the same allure this story had for me. Not to imply those other graphic novels aren't good, I just personally enjoyed this one far more than those stories.
The story is basically about anthropomorphic animals that exist in another dimension. The magic they rely on to run their world is failing and to remedy this, the wizards who run society concoct a plan to bring back an ancient hero who helped bring magic into the world centuries ago. This is the rough outline of the story and how we meet the protagonist. Battles ensue, tensions tighten, and plots thicken. I couldn't put it down until I hit the back cover. Additionally, The artwork is great, I especially love the Bison characters, and the characters are all pretty interesting. I highly recommend anyone interested in reading a unique graphic novel to buy this book. It's definitely worth the purchase and this will be must a have for any collectors. Fingers crossed this gets turned into an anime or series in the near future!
What can one say about Kurt Busiek? He's a legendary writer in the comics field, particularly with his fan-favorite ASTRO CITY (which I do find enjoyable). How THE AUTUMNLANDS has the chance to be his crowning achievement?
Why do I say that? Because he doesn't need to rely on any superhero tropes, and he's telling a longer story and than any 2 or 3-issue story arc (as is his norm with ASTRO CITY).
High fantasy has its share of tropes and cliches and things we've done before, and there are a great many elements in THE AUTUMNLANDS that are recognizable, but the way this story is told... the anthropomorphic animals are an amazing angle to get into this story of a waning culture. The names of the characters are ripe high fantasy, and that gives them some additional fun.
The mythical champion, who is supposed to save anthropomorphic animals, turns out to be a human plucked from somewhere else in space-time, creates a level of storytelling tension and reverses expectations for the characters in a delightful way.
The art is fantastic; colorist Jordie Bellaire gives grace to dozens of comic books, but this might be my favorite work of hers yet. The color palette, while in a narrow tonal range, is still vibrant, arresting, and crucial in telling the story. A great deal of the "cinematography" of comics comes from the composite work the penciler, inker, and the colorist... yet the colorist is rarely spoken in the same breadth.
Benjamin Dewey's line art must be seen to be believed... the splash pages are full of detail, the page layouts are never dense and convey the emotion and meaning of the story the way you want it without having to re-read a page or series of panel to collect the building action.
The Autumnlands is weird. And I love it. It’s old school, pulpy stuff walking, talking animals, magic, floating cities and airships, walking chairs, gigantic winged insects as mounts, and a time-traveler from the past with scifi implants. It’s all very well written and absolutely beautifully drawn.
The Autumnlands takes place in a land filled with sentient, humanoid animals (key characters include a terrier, a warthog, an owl, a coyote, and a bison), whose aristocracy wield magic and live in a confederation of floating cities. But magic is declining, and a cabal of magic users in the Seventeen Cities are desperate to bring the magic back. They resolve to reach back through time to grab the Champion who opened the gates of magic. It shouldn’t be much of a spoiler to admit that the “champion” is a human. And in fact, as strange as the world of The Autumnlands seems, that champion appears to be a soldier from our world, sometime in the future. In fact, he has scifi impants, giving the whole thing a sword and planet feel.
Bringing him back crashes one of the Seventeen Cities to the ground and things start to get really messy. Depleted magic means help isn’t on the way anytime soon. Goodfoot the Coyote trader has designs on robbing the wrecked city blind. Sandorst the Owl is more concerned with political machinations and increasing his own influence than with the good of the people. The ground-dwelling bison are bitter and Seven-Scars is plotting revenge. The good guys like Dusty the terrier and Gharta the warthog don’t stand a chance. Or they wouldn’t, if Learoyd, their Champion, didn’t play by an entirely different set of rules.
It’s inventive and different, chock full of cool worldbuilding and explosive action.
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